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Blinding Light - Game Jam 2017 Low Poly Assets

Some of the assets that I quickly made as a part of the 2017 Epic MegaJam:
https://forums.unrealengine.com/unreal-engine/events/1363542-announcing-the-2017-epic-megajam

Game Preview:
https://www.youtube.com/watch?v=I4jw7AiUqKk

The theme was 'However Vast The Darkness, We Must Supply Our Own Light...'. Our game revolved around a light house. It was a first person puzzle game in which you must turn off the light and embrace the dark to progress through various areas. Entities were planned as potential helpers in finding objectives and clues.